Shared session

By @Aquiry

Rust

Oct 19, 2026, 04:29 PM · 3h 15min · 154 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

313 stutters (556 slow frames including 44 freezes) · 24.0 s lost

Main cause: Game computation. The worst stretch cost 1.6 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 75% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

154 min active / 195 min total

Average FPS

108

Session average

1% low

69

Average of the worst 1% of frames

0.1% low

44

Average of the worst 0.1% of frames

Frame p99

12.7 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s97 min195 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (556)

24.0 s lost
Game computation48(2.8 s)
CPU taken over2(0.2 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

30%

GPU

?

60%

CPU temp max

?

—

GPU temp max

?

74°

64° on average

CPU temperature not measured: advanced sensors (PawnIO driver) were off. Turn them on in the app: Dashboard › Repair sensors.

hot threshold · 83 °C GPU30 °C63 °C95 °C0 s97 min195 min

Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,525 RPMGPU power avg. 204 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 192
  • Measurement cost: 0.4% of the processor
Pace set by the graphics card

The graphics card set the pace on 75% of the frames: the usual situation for an uncapped game.

VRAM peak

?

6.9 GB

Input lag p99

?

20.4 ms