Shared session

By @Aquiry

Rust

Oct 20, 2026, 05:17 PM · 3h 27min · 204 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

382 stutters (617 slow frames including 40 freezes) · 42.3 s lost

Main cause: Game computation. The worst stretch cost 1.5 s of lost frames.

Pace set by the processor

The processor set the pace on 79% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

204 min active / 207 min total

Average FPS

83

Session average

1% low

43

Average of the worst 1% of frames

0.1% low

22

Average of the worst 0.1% of frames

Frame p99

20.1 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s102 min204 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (617)

42.3 s lost
Game computation43(4.7 s)
Drive loading6(0.3 s)
Cause not identified1(0.2 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

38%

GPU

?

55%

CPU temp max

?

—

GPU temp max

?

70°

64° on average

CPU temperature not measured: advanced sensors (PawnIO driver) were off. Turn them on in the app: Dashboard › Repair sensors.

hot threshold · 83 °C GPU30 °C63 °C95 °C0 s103 min206 min

Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,413 RPMGPU power avg. 193 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 108
  • Measurement cost: 0.4% of the processor
Pace set by the processor

The processor set the pace on 79% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.0 GB

Input lag p99

?

25.4 ms