⚡30 stutters (64 slow frames including 16 freezes) · 13.2 s lost
Main cause: Game computation. The worst stretch cost 5.0 s of lost frames.
🧠Pace set by the processor
The processor set the pace on 88% of the frames: it decides how many frames per second you get, not the graphics card.
Performance
FPS, lows and stutter breakdown
Frame timing
4 min active / 13 min total
Average FPS
239
Session average
1% low
54
Average of the worst 1% of frames
0.1% low
21
Average of the worst 0.1% of frames
Frame p99
16.8 ms
Time per frame, in the slowest 1%
Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.
Slow frames (64)
13.2 s lost
Game computation50(12.2 s)
Breakdown of the first 50 stutters.
System state
CPU, GPU, VRAM averages and temperatures
Game CPU
?Not measured in this session.
—
GPU
?Average GPU load during the session.
37%
CPU temp max
?Not measured in this session.
—
GPU temp max
?Highest GPU temperature during the session, across everything running, not just the game.
71°
63° on average
CPU temperature not measured: advanced sensors (PawnIO driver) were off. Turn them on in the app: Dashboard › Repair sensors.
Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.
Advanced sensors (PawnIO driver)
GPU fan max 1,427 RPMGPU power avg. 191 W
Measurement conditions
V-Sync: off
Loading hitches excluded: 19
Measurement cost: 0.4% of the processor
Pace set by the processor
The processor set the pace on 88% of the frames: it decides how many frames per second you get, not the graphics card.
VRAM peak
?Highest amount of video memory used during the session.
4.1 GB
Input lag p99
?Delay between your action and what you see on screen, in the slowest 1% of cases.
73.4 ms
🔬
Go Pro for the full analysis
This session recorded 30 stutters (64 slow frames including 16 freezes). With Pro, you see the most likely cause of every stutter, what ate the CPU, and how to fix it.