Shared session

By @Badlands

Rocket League

Oct 21, 2026, 03:14 PM · 30 min · 24 min gameplay

Intel(R) Core(TM) i9-14900KF · Gigabyte GeForce RTX 4090 · 63 GB RAM · 3840x2160 · driver 617.42Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

27 stutters (101 slow frames including 37 freezes) · 23.2 s lost

Main cause: Game computation. The worst stretch cost 5.5 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

24 min active / 30 min total

Average FPS

236

Session average

1% low

137

Average of the worst 1% of frames

0.1% low

29

Average of the worst 0.1% of frames

Frame p99

5.6 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s14 min29 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (101)

23.2 s lost
Game computation50(9.0 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

6%

GPU

?

25%

CPU temp max

?

63°

53° on average

GPU temp max

?

48°

45° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s15 min29 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 46 °CCPU fan max 1,051 RPMGPU fan max 1,002 RPMCPU power avg. 62 WGPU power avg. 137 WHottest core #8 · 64 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 2
  • Measurement cost: 0.2% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

4.1 GB

Input lag p99

?

1.1 ms