Shared session

By @Badlands

League of Legends

Oct 19, 2026, 12:27 AM · 24 min · 1 min gameplay

Intel(R) Core(TM) i9-14900KF · NVIDIA GeForce RTX 4090 · 63 GB RAM · driver 617.42Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

3 stutters · 0.2 s lost

Main cause: Game computation (3 occurrences). The worst stretch cost 115 ms of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

1 min active / 24 min total

Average FPS

239

Session average

1% low

173

Average of the worst 1% of frames

0.1% low

78

Average of the worst 0.1% of frames

Frame p99

5.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s38 s1 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (3)

0.2 s lost
Game computation3(0.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

5%

GPU

?

9%

CPU temp max

?

62°

53° on average

GPU temp max

?

42°

40° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s12 min24 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 1,031 RPMGPU fan max 1,002 RPMCPU power avg. 67 WGPU power avg. 103 WHottest core #5 · 63 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 3
  • Measurement cost: 0.1% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.8 GB

Input lag p99

?

6.4 ms