Shared session

By @Badlands

Rocket League

Oct 29, 2026, 01:56 PM (Paris time) · 55 min · 19 min gameplay

Intel(R) Core(TM) i9-14900KF · NVIDIA GeForce RTX 4090 · 63 GB RAM · driver 621.01Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

25 stutters (85 slow frames including 23 freezes) · 33.1 s lost

Main cause: Game computation. The worst stretch cost 15.3 s of lost frames.

Balanced

Neither one dominates (0% of the frames limited by the card, 1% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

19 min active / 55 min total

Average FPS

221

Session average

1% low

154

Average of the worst 1% of frames

0.1% low

28

Average of the worst 0.1% of frames

Frame p99

4.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s26 min53 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (85)

33.1 s lost
Game computation45(11.4 s)
Drive loading5(2.1 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

4%

GPU

?

11%

CPU temp max

?

89°

57° on average

GPU temp max

?

41°

40° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s27 min55 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 1,531 RPMGPU fan max 1,008 RPMCPU power avg. 77 WGPU power avg. 95 WHottest core #6 · 89 °C

Measurement conditions

  • Apparent cap: 225 fps
  • V-Sync: off
  • Loading hitches excluded: 8
  • Measurement cost: 0.1% of the processor
Balanced

Neither one dominates (0% of the frames limited by the card, 1% by the processor).

VRAM peak

?

3.1 GB

Input lag p99

?

87.5 ms

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