Shared session

By @Badlands

Call of Duty

Oct 21, 2026, 11:37 AM · 27 min · 26 min gameplay

Intel(R) Core(TM) i9-14900KF · Gigabyte GeForce RTX 4090 · 63 GB RAM · 3840x2160 · driver 617.42Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

96 stutters (210 slow frames including 54 freezes) · 20.5 s lost

Main cause: Game computation. The worst stretch cost 3.2 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 90% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

26 min active / 27 min total

Average FPS

164

Session average

1% low

65

Average of the worst 1% of frames

0.1% low

20

Average of the worst 0.1% of frames

Frame p99

13.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s13 min26 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (210)

20.5 s lost
Game computation38(3.1 s)
Drive loading9(1.6 s)
Not enough RAM3(0.2 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

21%

GPU

?

73%

CPU temp max

?

69°

58° on average

GPU temp max

?

61°

56° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s13 min27 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 49 °CCPU fan max 1,138 RPMGPU fan max 1,515 RPMCPU power avg. 84 WGPU power avg. 281 WHottest core #6 · 70 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 2
  • Measurement cost: 0.3% of the processor
Pace set by the graphics card

The graphics card set the pace on 90% of the frames: the usual situation for an uncapped game.

VRAM peak

?

19.2 GB

Input lag p99

?

23.5 ms