Shared session

By @Badlands

Call of Duty

Oct 23, 2026, 03:43 AM · 1h 51min · 110 min gameplay

Intel(R) Core(TM) i9-14900KF · Gigabyte GeForce RTX 4090 · 63 GB RAM · driver 621.01Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

310 stutters (810 slow frames including 168 freezes) · 54.4 s lost

Main cause: Game computation. The worst stretch cost 1.3 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 99% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

110 min active / 111 min total

Average FPS

167

Session average

1% low

78

Average of the worst 1% of frames

0.1% low

26

Average of the worst 0.1% of frames

Frame p99

9.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s54 min107 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (810)

54.4 s lost
Game computation50(3.6 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

25%

GPU

?

85%

CPU temp max

?

70°

60° on average

GPU temp max

?

65°

60° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s55 min110 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 54 °CCPU fan max 1,127 RPMGPU fan max 1,840 RPMCPU power avg. 81 WGPU power avg. 331 WHottest core #6 · 70 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 34
  • Measurement cost: 0.3% of the processor
Pace set by the graphics card

The graphics card set the pace on 99% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.7 GB

Input lag p99

?

34.0 ms