Shared session

By @Badlands

Rocket League

Oct 22, 2026, 02:22 PM · 54 min · 51 min gameplay

Intel(R) Core(TM) i9-14900KF · Gigabyte GeForce RTX 4090 · 63 GB RAM · 3840x2160 · driver 621.01Exclusive fullscreen

Detected by: process scan · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

32 stutters (135 slow frames including 36 freezes) · 16.4 s lost

Main cause: Game computation. The worst stretch cost 1.2 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

51 min active / 54 min total

Average FPS

221

Session average

1% low

133

Average of the worst 1% of frames

0.1% low

28

Average of the worst 0.1% of frames

Frame p99

5.7 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s27 min53 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (135)

16.4 s lost
Game computation50(6.2 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

5%

GPU

?

22%

CPU temp max

?

70°

53° on average

GPU temp max

?

49°

46° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s27 min54 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 47 °CCPU fan max 1,112 RPMGPU fan max 1,002 RPMCPU power avg. 60 WGPU power avg. 133 WHottest core #6 · 70 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 3
  • Measurement cost: 0.2% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

4.2 GB

Input lag p99

?

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