Shared session

By @Luffyy

Unrealeditorfortnite

Oct 14, 2026, 08:05 PM · 4h 2min · 2 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

7 stutters (10 slow frames including 3 freezes) · 1.1 s lost

Main cause: Game computation (10 occurrences). The worst stretch cost 427 ms of lost frames. 90% happened in the first ten minutes: the signature of shader compilation, which will not happen again on this game.

Pace set by the processor

The processor set the pace on 96% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

2 min active / 242 min total

Average FPS

120

Session average

1% low

44

Average of the worst 1% of frames

0.1% low

11

Average of the worst 0.1% of frames

Frame p99

17.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s121 min242 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (10)

1.1 s lost
Game computation10(1.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

50%

CPU temp max

?

84°

54° on average

GPU temp max

?

67°

53° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s121 min242 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 2,962 RPMGPU fan max 3,995 RPMCPU power avg. 101 WGPU power avg. 114 WHottest core #6 · 83 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 108
  • Measurement cost: 0.8% of the processor
Pace set by the processor

The processor set the pace on 96% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.9 GB

Input lag p99

?

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