Shared session

By @Luffyy

Unrealeditorfortnite

Oct 15, 2026, 12:09 AM · 59 min · 15 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

74 stutters (405 slow frames including 75 freezes) · 37.9 s lost

Main cause: Game computation (302 occurrences). The worst stretch cost 5.4 s of lost frames.

Balanced

Neither one dominates (45% of the frames limited by the card, 55% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

15 min active / 59 min total

Average FPS

99

Session average

1% low

24

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

27.7 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s29 min59 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (405)

37.9 s lost
Game computation302(29.8 s)
Graphics load103(13.5 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

42%

CPU temp max

?

80°

49° on average

GPU temp max

?

64°

49° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s29 min59 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 43 °CCPU fan max 2,863 RPMGPU fan max 2,291 RPMCPU power avg. 83 WGPU power avg. 93 WHottest core #8 · 82 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 265
  • Measurement cost: 4.1% of the processor
Balanced

Neither one dominates (45% of the frames limited by the card, 55% by the processor).

VRAM peak

?

7.7 GB

Input lag p99

?

—