Shared session

By @Luffyy

Fortnite

Sep 30, 2026, 09:40 PM · 41 min · 5 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

24 stutters (357 slow frames including 87 freezes) · 25.4 s lost

Main cause: Graphics load (177 occurrences). The worst stretch cost 7.4 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 87% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

5 min active / 41 min total

Average FPS

52

Session average

1% low

8

Average of the worst 1% of frames

0.1% low

4

Average of the worst 0.1% of frames

Frame p99

88.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s19 min38 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (357)

25.4 s lost
Graphics load177(17.6 s)
Game computation165(13.7 s)
Not enough RAM8(1.4 s)
Drive loading7(0.6 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

14%

GPU

?

68%

CPU temp max

?

79°

56° on average

GPU temp max

?

68°

58° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s20 min41 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 46 °CCPU fan max 3,217 RPMGPU fan max 2,979 RPMCPU power avg. 101 WGPU power avg. 112 WHottest core #6 · 79 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 7
  • Measurement cost: 1.3% of the processor
Pace set by the graphics card

The graphics card set the pace on 87% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.8 GB

Input lag p99

?

218.4 ms