Shared session

By @Luffyy

Personal best · average FPSPersonal best · 1% low

Unrealeditorfortnite

Oct 03, 2026, 12:14 PM · 2h 52min · 27 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

69 stutters (458 slow frames including 145 freezes) · 80.7 s lost

Main cause: Game computation (425 occurrences). The worst stretch cost 12.9 s of lost frames.

Pace set by the processor

The processor set the pace on 76% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

27 min active / 172 min total

Average FPS

101

Session average

1% low

35

Average of the worst 1% of frames

0.1% low

6

Average of the worst 0.1% of frames

Frame p99

20.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s81 min161 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (458)

80.7 s lost
Game computation425(83.0 s)
Not enough RAM24(4.6 s)
Graphics load6(0.8 s)
Drive loading3(0.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

9%

GPU

?

33%

CPU temp max

?

81°

48° on average

GPU temp max

?

64°

50° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s86 min171 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 44 °CCPU fan max 2,977 RPMGPU fan max 1,835 RPMCPU power avg. 73 WGPU power avg. 87 WHottest core #6 · 80 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 281
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 76% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.7 GB

Input lag p99

?

228.6 ms