Shared session

By @Luffyy

Unrealeditorfortnite

Oct 09, 2026, 10:53 AM · 2h 56min · 55 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

139 stutters (2743 slow frames including 2210 freezes) · 450.6 s lost

Main cause: Game computation. The worst stretch cost 72.9 s of lost frames.

Pace set by the processor

The processor set the pace on 95% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

55 min active / 176 min total

Average FPS

88

Session average

1% low

9

Average of the worst 1% of frames

0.1% low

2

Average of the worst 0.1% of frames

Frame p99

76.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s82 min164 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (2743)

450.6 s lost
Game computation356(100.4 s)
Graphics load144(24.8 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

8%

GPU

?

44%

CPU temp max

?

80°

49° on average

GPU temp max

?

65°

49° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU10 °C53 °C95 °C0 s88 min176 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 43 °CCPU fan max 3,234 RPMGPU fan max 3,002 RPMCPU power avg. 82 WGPU power avg. 92 WHottest core #6 · 80 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 4,292
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 95% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.6 GB

Input lag p99

?

350.5 ms