Shared session

By @Luffyy

Unrealeditorfortnite

Sep 28, 2026, 11:57 PM · 1h 34min · 6 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

32 stutters (100 slow frames including 37 freezes) · 14.6 s lost

Main cause: Graphics load. The worst stretch cost 3.2 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 82% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

6 min active / 94 min total

Average FPS

63

Session average

1% low

17

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

39.3 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s44 min88 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (100)

14.6 s lost
Graphics load39(6.6 s)
Game computation9(1.1 s)
Not enough RAM2(0.7 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

12%

GPU

?

35%

CPU temp max

?

81°

57° on average

GPU temp max

?

65°

50° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s47 min94 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 46 °CCPU fan max 3,200 RPMGPU fan max 3,010 RPMCPU power avg. 105 WGPU power avg. 86 WHottest core #8 · 80 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 33
  • Measurement cost: 0.7% of the processor
Pace set by the graphics card

The graphics card set the pace on 82% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.8 GB

Input lag p99

?

755.7 ms