Shared session

By @Luffyy

Fall Guys

Oct 14, 2026, 01:03 AM · 19 min · 13 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

42 stutters (57 slow frames including 7 freezes) · 4.2 s lost

Main cause: Graphics load (25 occurrences). The worst stretch cost 524 ms of lost frames.

Pace set by the graphics card

The graphics card set the pace on 81% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

13 min active / 19 min total

Average FPS

407

Session average

1% low

165

Average of the worst 1% of frames

0.1% low

88

Average of the worst 0.1% of frames

Frame p99

5.3 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s8 min16 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (57)

4.2 s lost
Graphics load25(1.8 s)
Game computation20(1.8 s)
Cause not identified12(0.7 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

68%

CPU temp max

?

77°

62° on average

GPU temp max

?

66°

60° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s10 min19 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 46 °CCPU fan max 3,125 RPMGPU fan max 3,982 RPMCPU power avg. 130 WGPU power avg. 165 WHottest core #8 · 77 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 1
  • Measurement cost: 2.0% of the processor
Pace set by the graphics card

The graphics card set the pace on 81% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.5 GB

Input lag p99

?

17.4 ms