Shared session

By @Luffyy

Unrealeditorfortnite

Oct 12, 2026, 01:41 PM · 1h 45min · 4 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

16 stutters (60 slow frames including 37 freezes) · 19.0 s lost

Main cause: Game computation (37 occurrences). The worst stretch cost 6.2 s of lost frames.

Pace set by the processor

The processor set the pace on 87% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

4 min active / 105 min total

Average FPS

101

Session average

1% low

41

Average of the worst 1% of frames

0.1% low

2

Average of the worst 0.1% of frames

Frame p99

14.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s47 min94 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (60)

19.0 s lost
Game computation37(9.3 s)
Graphics load19(8.6 s)
Not enough RAM3(1.6 s)
Drive loading1(0.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

4%

GPU

?

42%

CPU temp max

?

71°

52° on average

GPU temp max

?

65°

49° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s52 min104 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 42 °CCPU fan max 2,803 RPMGPU fan max 2,291 RPMCPU power avg. 90 WGPU power avg. 87 WHottest core #7 · 70 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 73
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 87% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.6 GB

Input lag p99

?

850.7 ms