Shared session

By @Luffyy

Fortnite

Sep 30, 2026, 03:55 PM · 17 min · 2 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

11 stutters (88 slow frames including 23 freezes) · 6.9 s lost

Main cause: Game computation. The worst stretch cost 2.3 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 72% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

2 min active / 17 min total

Average FPS

46

Session average

1% low

8

Average of the worst 1% of frames

0.1% low

4

Average of the worst 0.1% of frames

Frame p99

83.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s6 min12 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (88)

6.9 s lost
Game computation20(1.6 s)
Graphics load14(1.3 s)
Drive loading13(1.2 s)
Not enough RAM3(0.3 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

13%

GPU

?

57%

CPU temp max

?

77°

57° on average

GPU temp max

?

68°

55° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s9 min17 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 46 °CCPU fan max 3,234 RPMGPU fan max 2,490 RPMCPU power avg. 106 WGPU power avg. 103 WHottest core #6 · 77 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 11
  • Measurement cost: 1.1% of the processor
Pace set by the graphics card

The graphics card set the pace on 72% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.8 GB

Input lag p99

?

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