Shared session

By @Luffyy

Unrealeditorfortnite

Sep 28, 2026, 06:47 PM · 36 min · 3 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

17 stutters (89 slow frames including 43 freezes) · 14.2 s lost

Main cause: Game computation. The worst stretch cost 3.2 s of lost frames.

Pace set by the processor

The processor set the pace on 74% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

3 min active / 36 min total

Average FPS

61

Session average

1% low

18

Average of the worst 1% of frames

0.1% low

5

Average of the worst 0.1% of frames

Frame p99

36.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s15 min30 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (89)

14.2 s lost
Game computation32(5.9 s)
Graphics load18(3.3 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

11%

GPU

?

25%

CPU temp max

?

74°

51° on average

GPU temp max

?

65°

46° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s18 min36 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 2,962 RPMGPU fan max 2,994 RPMCPU power avg. 82 WGPU power avg. 78 WHottest core #6 · 77 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 61
  • Measurement cost: 0.4% of the processor
Pace set by the processor

The processor set the pace on 74% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.8 GB

Input lag p99

?

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