Shared session

By @Luffyy

Unrealeditorfortnite

Sep 28, 2026, 07:29 PM · 4h 1min · 9 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

50 stutters (304 slow frames including 185 freezes) · 48.1 s lost

Main cause: Game computation. The worst stretch cost 6.3 s of lost frames.

Pace set by the processor

The processor set the pace on 70% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

9 min active / 241 min total

Average FPS

48

Session average

1% low

7

Average of the worst 1% of frames

0.1% low

2

Average of the worst 0.1% of frames

Frame p99

79.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s118 min236 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (304)

48.1 s lost
Game computation31(4.5 s)
Graphics load17(2.9 s)
Not enough RAM2(0.1 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

10%

GPU

?

8%

CPU temp max

?

81°

49° on average

GPU temp max

?

66°

43° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s120 min240 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 3,225 RPMGPU fan max 3,010 RPMCPU power avg. 70 WGPU power avg. 60 WHottest core #6 · 85 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 305
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 70% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

9.2 GB

Input lag p99

?

616.3 ms