Shared session

By @Luffyy

Fortnite

Oct 10, 2026, 02:03 PM · 51 min · 19 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

39 stutters (74 slow frames including 20 freezes) · 9.0 s lost

Main cause: Game computation (50 occurrences). The worst stretch cost 2.0 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 70% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

19 min active / 51 min total

Average FPS

164

Session average

1% low

29

Average of the worst 1% of frames

0.1% low

24

Average of the worst 0.1% of frames

Frame p99

33.7 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s25 min50 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (74)

9.0 s lost
Game computation50(7.8 s)
Graphics load20(2.1 s)
Drive loading3(0.4 s)
Not enough RAM1(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

19%

GPU

?

54%

CPU temp max

?

71°

52° on average

GPU temp max

?

65°

51° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s26 min51 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 43 °CCPU fan max 2,850 RPMGPU fan max 2,372 RPMCPU power avg. 94 WGPU power avg. 100 WHottest core #6 · 71 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 46
  • Measurement cost: 0.4% of the processor
Pace set by the graphics card

The graphics card set the pace on 70% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.7 GB

Input lag p99

?

32.6 ms