Shared session

By @Luffyy

Unrealeditorfortnite

Oct 10, 2026, 07:40 PM · 6h 41min · 33 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

87 stutters (809 slow frames including 568 freezes) · 110.4 s lost

Main cause: Game computation. The worst stretch cost 15.9 s of lost frames.

Pace set by the processor

The processor set the pace on 96% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

33 min active / 401 min total

Average FPS

72

Session average

1% low

5

Average of the worst 1% of frames

0.1% low

2

Average of the worst 0.1% of frames

Frame p99

119.1 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s189 min378 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (809)

110.4 s lost
Game computation397(70.2 s)
Graphics load61(8.2 s)
CPU taken over33(2.5 s)
Not enough RAM7(2.1 s)
Drive loading2(0.4 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

2%

GPU

?

31%

CPU temp max

?

96°

46° on average

GPU temp max

?

65°

47° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C61 °C101 °C0 s200 min400 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 54 °CCPU fan max 3,243 RPMGPU fan max 4,050 RPMCPU power avg. 70 WGPU power avg. 87 WHottest core #6 · 94 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 8,618
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 96% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.7 GB

Input lag p99

?

285.3 ms