Shared session

By @Luffyy

Fortnite

Oct 04, 2026, 04:53 PM · 21 min · 10 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

16 stutters (18 slow frames) · 0.4 s lost

Main cause: Game computation (16 occurrences). 89% happened in the first ten minutes: the signature of shader compilation, which will not happen again on this game.

Pace set by the graphics card

The graphics card set the pace on 87% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

10 min active / 21 min total

Average FPS

144

Session average

1% low

59

Average of the worst 1% of frames

0.1% low

42

Average of the worst 0.1% of frames

Frame p99

14.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s9 min18 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (18)

0.4 s lost
Game computation16(0.5 s)
Graphics load2(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

86%

CPU temp max

?

76°

59° on average

GPU temp max

?

64°

59° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s10 min20 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 47 °CCPU fan max 3,208 RPMGPU fan max 1,924 RPMCPU power avg. 126 WGPU power avg. 127 WHottest core #6 · 77 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 3
  • Measurement cost: 2.4% of the processor
Pace set by the graphics card

The graphics card set the pace on 87% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.4 GB

Input lag p99

?

15.1 ms