Shared session

By @Luffyy

Fortnite

Sep 29, 2026, 08:36 PM · 1h 35min · 15 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

77 stutters (611 slow frames including 348 freezes) · 94.4 s lost

Main cause: Game computation. The worst stretch cost 13.6 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 83% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

15 min active / 95 min total

Average FPS

118

Session average

1% low

14

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

35.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s44 min88 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (611)

94.4 s lost
Game computation40(6.8 s)
Graphics load8(1.4 s)
Drive loading2(1.4 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

12%

GPU

?

59%

CPU temp max

?

79°

56° on average

GPU temp max

?

68°

56° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s47 min95 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 47 °CCPU fan max 3,045 RPMGPU fan max 3,010 RPMCPU power avg. 105 WGPU power avg. 108 WHottest core #6 · 83 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 2,025
  • Measurement cost: 0.4% of the processor
Pace set by the graphics card

The graphics card set the pace on 83% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.9 GB

Input lag p99

?

55.7 ms