Shared session

By @Luffyy

Unrealeditorfortnite

Oct 15, 2026, 01:15 AM · 9h 6min · 5 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

40 stutters (168 slow frames including 108 freezes) · 99.3 s lost

Main cause: Game computation (138 occurrences). The worst stretch cost 28.3 s of lost frames.

Pace set by the processor

The processor set the pace on 84% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

5 min active / 546 min total

Average FPS

78

Session average

1% low

24

Average of the worst 1% of frames

0.1% low

1

Average of the worst 0.1% of frames

Frame p99

23.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s68 min136 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (168)

99.3 s lost
Game computation138(87.4 s)
Graphics load30(15.0 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

1%

CPU temp max

?

79°

33° on average

GPU temp max

?

62°

45° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU10 °C53 °C95 °C0 s272 min545 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 41 °CCPU fan max 2,660 RPMGPU fan max 1,390 RPMCPU power avg. 25 WGPU power avg. 54 WHottest core #6 · 77 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 102
  • Measurement cost: 0.6% of the processor
Pace set by the processor

The processor set the pace on 84% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.0 GB

Input lag p99

?

—