Shared session

By @Luffyy

Fortnite

Sep 30, 2026, 02:00 PM · 34 min · 2 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

14 stutters (163 slow frames including 26 freezes) · 11.0 s lost

Main cause: Game computation. The worst stretch cost 2.8 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 80% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

2 min active / 34 min total

Average FPS

71

Session average

1% low

10

Average of the worst 1% of frames

0.1% low

4

Average of the worst 0.1% of frames

Frame p99

67.1 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s7 min15 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (163)

11.0 s lost
Game computation49(5.1 s)
Graphics load1(0.0 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

8%

GPU

?

54%

CPU temp max

?

75°

53° on average

GPU temp max

?

65°

53° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s17 min34 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 2,803 RPMGPU fan max 2,656 RPMCPU power avg. 87 WGPU power avg. 97 WHottest core #6 · 75 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 10
  • Measurement cost: 0.3% of the processor
Pace set by the graphics card

The graphics card set the pace on 80% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.7 GB

Input lag p99

?

35.7 ms