Shared session

By @Luffyy

Personal best · average FPSPersonal best · 1% low

Unrealeditorfortnite

Oct 12, 2026, 11:24 PM · 2h 44min · 39 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

139 stutters (252 slow frames including 56 freezes) · 98.2 s lost

Main cause: Graphics load (190 occurrences). The worst stretch cost 75.5 s of lost frames.

Pace set by the processor

The processor set the pace on 64% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

39 min active / 164 min total

Average FPS

120

Session average

1% low

85

Average of the worst 1% of frames

0.1% low

43

Average of the worst 0.1% of frames

Frame p99

10.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s25 min50 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (252)

98.2 s lost
Graphics load190(44.9 s)
Game computation53(57.4 s)
Cause not identified9(0.9 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

18%

CPU temp max

?

70°

41° on average

GPU temp max

?

65°

48° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU10 °C53 °C95 °C0 s82 min164 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 41 °CCPU fan max 2,708 RPMGPU fan max 2,778 RPMCPU power avg. 50 WGPU power avg. 75 WHottest core #6 · 70 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 222
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 64% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.3 GB

Input lag p99

?

505.6 ms