Shared session

By @Luffyy

Unrealeditorfortnite

Sep 30, 2026, 05:26 PM · 5 min · 1 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

6 stutters (20 slow frames including 10 freezes) · 13.4 s lost

Main cause: Game computation (8 occurrences). The worst stretch cost 12.9 s of lost frames.

Pace set by the processor

The processor set the pace on 73% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

1 min active / 5 min total

Average FPS

90

Session average

1% low

45

Average of the worst 1% of frames

0.1% low

5

Average of the worst 0.1% of frames

Frame p99

15.2 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s2 min5 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (20)

13.4 s lost
Game computation8(9.4 s)
Not enough RAM6(3.7 s)
CPU taken over5(0.4 s)
Drive loading1(0.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

9%

GPU

?

78%

CPU temp max

?

71°

58° on average

GPU temp max

?

66°

61° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s2 min5 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 44 °CCPU fan max 2,977 RPMGPU fan max 3,010 RPMCPU power avg. 109 WGPU power avg. 145 WHottest core #6 · 74 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 4
  • Measurement cost: 0.8% of the processor
Pace set by the processor

The processor set the pace on 73% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.5 GB

Input lag p99

?

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