Shared session

By @Luffyy

Personal best · average FPS

Unrealeditorfortnite

Oct 02, 2026, 08:15 PM · 38 min · 5 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

26 stutters (186 slow frames including 87 freezes) · 71.9 s lost

Main cause: Game computation (162 occurrences). The worst stretch cost 20.6 s of lost frames.

Pace set by the processor

The processor set the pace on 92% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

5 min active / 38 min total

Average FPS

99

Session average

1% low

29

Average of the worst 1% of frames

0.1% low

2

Average of the worst 0.1% of frames

Frame p99

21.1 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s18 min37 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (186)

71.9 s lost
Game computation162(69.5 s)
Not enough RAM20(4.3 s)
Drive loading4(0.5 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

3%

GPU

?

17%

CPU temp max

?

81°

46° on average

GPU temp max

?

62°

46° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s19 min38 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 41 °CCPU fan max 3,084 RPMGPU fan max 1,738 RPMCPU power avg. 57 WGPU power avg. 76 WHottest core #6 · 83 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 108
  • Measurement cost: 0.2% of the processor
Pace set by the processor

The processor set the pace on 92% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

31.4 GB

Input lag p99

?

—