Shared session

By @Luffyy

Unrealeditorfortnite

Sep 30, 2026, 08:32 PM · 3h 44min · 6 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

28 stutters (145 slow frames including 50 freezes) · 24.2 s lost

Main cause: Not enough RAM (58 occurrences). The worst stretch cost 5.4 s of lost frames.

Pace set by the processor

The processor set the pace on 60% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

6 min active / 224 min total

Average FPS

68

Session average

1% low

16

Average of the worst 1% of frames

0.1% low

2

Average of the worst 0.1% of frames

Frame p99

37.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s108 min215 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (145)

24.2 s lost
Not enough RAM58(11.5 s)
Game computation49(7.7 s)
Graphics load32(7.0 s)
Drive loading6(0.7 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

8%

GPU

?

56%

CPU temp max

?

79°

51° on average

GPU temp max

?

68°

54° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s112 min223 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 47 °CCPU fan max 3,217 RPMGPU fan max 3,010 RPMCPU power avg. 83 WGPU power avg. 88 WHottest core #6 · 79 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 146
  • Measurement cost: 0.4% of the processor
Pace set by the processor

The processor set the pace on 60% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

28.0 GB

Input lag p99

?

994.4 ms