Shared session

By @Luffyy

Unrealeditorfortnite

Oct 10, 2026, 12:57 PM · 59 min · 16 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

35 stutters (704 slow frames including 629 freezes) · 256.9 s lost

Main cause: Game computation. The worst stretch cost 44.4 s of lost frames.

Pace set by the processor

The processor set the pace on 98% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

16 min active / 59 min total

Average FPS

102

Session average

1% low

15

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

33.2 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s29 min59 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (704)

256.9 s lost
Game computation413(163.9 s)
Graphics load82(42.7 s)
Not enough RAM4(7.3 s)
Cause not identified1(1.0 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

6%

GPU

?

41%

CPU temp max

?

68°

49° on average

GPU temp max

?

66°

50° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU10 °C53 °C95 °C0 s29 min59 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 42 °CCPU fan max 2,797 RPMGPU fan max 3,010 RPMCPU power avg. 81 WGPU power avg. 94 WHottest core #6 · 71 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 2,213
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 98% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.6 GB

Input lag p99

?

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