Shared session

By @Luffyy

Unrealeditorfortnite

Oct 10, 2026, 10:04 AM · 2h 18min · 19 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

68 stutters (913 slow frames including 235 freezes) · 157.6 s lost

Main cause: Game computation. The worst stretch cost 65.4 s of lost frames.

Pace set by the processor

The processor set the pace on 90% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

19 min active / 138 min total

Average FPS

84

Session average

1% low

11

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

56.1 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s64 min128 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (913)

157.6 s lost
Game computation213(23.1 s)
CPU taken over141(8.4 s)
Graphics load137(79.7 s)
Not enough RAM9(1.2 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

5%

GPU

?

28%

CPU temp max

?

83°

47° on average

GPU temp max

?

64°

47° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s69 min138 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 42 °CCPU fan max 3,225 RPMGPU fan max 3,002 RPMCPU power avg. 73 WGPU power avg. 78 WHottest core #6 · 85 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 7,959
  • Measurement cost: 0.2% of the processor
Pace set by the processor

The processor set the pace on 90% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.6 GB

Input lag p99

?

82.1 ms