Shared session

By @Luffyy

Unrealeditorfortnite

Oct 15, 2026, 10:09 AM · 31 min · 18 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

42 stutters (363 slow frames including 218 freezes) · 84.3 s lost

Main cause: Game computation (361 occurrences). The worst stretch cost 25.8 s of lost frames.

Pace set by the processor

The processor set the pace on 98% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

18 min active / 31 min total

Average FPS

99

Session average

1% low

48

Average of the worst 1% of frames

0.1% low

5

Average of the worst 0.1% of frames

Frame p99

16.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s16 min31 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (363)

84.3 s lost
Game computation361(89.2 s)
Cause not identified2(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

14%

CPU temp max

?

66°

42° on average

GPU temp max

?

57°

43° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s16 min31 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 37 °CCPU fan max 2,443 RPMGPU fan max 1,304 RPMCPU power avg. 53 WGPU power avg. 62 WHottest core #5 · 63 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 449
  • Measurement cost: 11.5% of the processor
Pace set by the processor

The processor set the pace on 98% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

6.2 GB

Input lag p99

?

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