Shared session

By @Luffyy

Unrealeditorfortnite

Oct 08, 2026, 06:45 PM · 2h 27min · 91 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

354 stutters (5773 slow frames including 2653 freezes) · 610.5 s lost

Main cause: Game computation. The worst stretch cost 24.3 s of lost frames.

Pace set by the processor

The processor set the pace on 87% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

91 min active / 147 min total

Average FPS

95

Session average

1% low

11

Average of the worst 1% of frames

0.1% low

4

Average of the worst 0.1% of frames

Frame p99

50.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s69 min138 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (5773)

610.5 s lost
Game computation485(46.5 s)
Graphics load15(2.3 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

52%

CPU temp max

?

89°

55° on average

GPU temp max

?

67°

51° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s73 min146 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 50 °CCPU fan max 3,234 RPMGPU fan max 3,010 RPMCPU power avg. 107 WGPU power avg. 94 WHottest core #6 · 91 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 2,638
  • Measurement cost: 0.5% of the processor
Pace set by the processor

The processor set the pace on 87% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.9 GB

Input lag p99

?

825.5 ms