Shared session

By @Luffyy

Roblox

Oct 02, 2026, 10:41 PM · 4h 54min · 11 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

12 stutters (29 slow frames including 18 freezes) · 5.0 s lost

Main cause: Graphics load (22 occurrences). The worst stretch cost 692 ms of lost frames.

Pace set by the graphics card

The graphics card set the pace on 63% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

11 min active / 294 min total

Average FPS

59

Session average

1% low

39

Average of the worst 1% of frames

0.1% low

8

Average of the worst 0.1% of frames

Frame p99

20.6 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s146 min292 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (29)

5.0 s lost
Graphics load22(3.9 s)
Game computation5(1.1 s)
Not enough RAM2(0.6 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

3%

GPU

?

43%

CPU temp max

?

85°

52° on average

GPU temp max

?

65°

52° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s147 min293 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 2,941 RPMGPU fan max 2,387 RPMCPU power avg. 86 WGPU power avg. 99 WHottest core #6 · 85 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 6
  • Measurement cost: 0.4% of the processor
Pace set by the graphics card

The graphics card set the pace on 63% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.7 GB

Input lag p99

?

423.3 ms