Shared session

By @Luffyy

Personal best · average FPSPersonal best · 1% low

Unrealeditorfortnite

Oct 02, 2026, 10:12 PM · 36 min · 6 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

29 stutters (105 slow frames including 21 freezes) · 12.5 s lost

Main cause: Graphics load (103 occurrences). The worst stretch cost 2.3 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 61% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

6 min active / 36 min total

Average FPS

113

Session average

1% low

41

Average of the worst 1% of frames

0.1% low

9

Average of the worst 0.1% of frames

Frame p99

18.1 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s13 min27 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (105)

12.5 s lost
Graphics load103(11.5 s)
Game computation2(2.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

5%

GPU

?

13%

CPU temp max

?

81°

48° on average

GPU temp max

?

59°

44° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU10 °C53 °C95 °C0 s18 min36 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 41 °CCPU fan max 2,955 RPMGPU fan max 1,306 RPMCPU power avg. 66 WGPU power avg. 68 WHottest core #6 · 85 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 223
  • Measurement cost: 0.3% of the processor
Pace set by the graphics card

The graphics card set the pace on 61% of the frames: the usual situation for an uncapped game.

VRAM peak

?

4.6 GB

Input lag p99

?

261.0 ms