Shared session

By @Luffyy

Unrealeditorfortnite

Oct 13, 2026, 11:33 PM · 7 min · 5 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

15 stutters (22 slow frames including 1 freeze) · 1.9 s lost

Main cause: Game computation (14 occurrences). The worst stretch cost 363 ms of lost frames.

Pace set by the processor

The processor set the pace on 70% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

5 min active / 7 min total

Average FPS

119

Session average

1% low

79

Average of the worst 1% of frames

0.1% low

28

Average of the worst 0.1% of frames

Frame p99

11.1 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s3 min6 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (22)

1.9 s lost
Game computation14(1.6 s)
Graphics load8(0.6 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

40%

CPU temp max

?

79°

57° on average

GPU temp max

?

62°

54° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s4 min7 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 42 °CCPU fan max 2,884 RPMGPU fan max 1,326 RPMCPU power avg. 102 WGPU power avg. 104 WHottest core #6 · 81 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 10
  • Measurement cost: 31.6% of the processor
Pace set by the processor

The processor set the pace on 70% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.0 GB

Input lag p99

?

254.5 ms