Shared session

By @Luffyy

Unrealeditorfortnite

Oct 12, 2026, 11:07 AM · 1h 16min · 2 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

11 stutters (47 slow frames including 17 freezes) · 5.6 s lost

Main cause: Game computation (47 occurrences). The worst stretch cost 1.7 s of lost frames.

Pace set by the processor

The processor set the pace on 94% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

2 min active / 76 min total

Average FPS

103

Session average

1% low

37

Average of the worst 1% of frames

0.1% low

5

Average of the worst 0.1% of frames

Frame p99

17.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s38 min76 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (47)

5.6 s lost
Game computation47(6.0 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

4%

GPU

?

20%

CPU temp max

?

63°

46° on average

GPU temp max

?

66°

47° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s38 min76 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 41 °CCPU fan max 2,678 RPMGPU fan max 2,396 RPMCPU power avg. 62 WGPU power avg. 73 WHottest core #6 · 68 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 60
  • Measurement cost: 0.2% of the processor
Pace set by the processor

The processor set the pace on 94% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.3 GB

Input lag p99

?

623.5 ms