Shared session

By @Luffyy

Personal best · 1% low

Unrealeditorfortnite

Oct 01, 2026, 06:54 PM · 49 min · 12 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

70 stutters (293 slow frames including 168 freezes) · 218.3 s lost

Main cause: Game computation (284 occurrences). The worst stretch cost 62.9 s of lost frames.

Pace set by the processor

The processor set the pace on 97% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

12 min active / 49 min total

Average FPS

87

Session average

1% low

32

Average of the worst 1% of frames

0.1% low

4

Average of the worst 0.1% of frames

Frame p99

22.3 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s24 min49 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (293)

218.3 s lost
Game computation284(220.8 s)
Not enough RAM7(4.0 s)
Drive loading2(0.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

25%

CPU temp max

?

66°

43° on average

GPU temp max

?

59°

43° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU10 °C53 °C95 °C0 s25 min49 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 38 °CCPU fan max 2,542 RPMGPU fan max 1,343 RPMCPU power avg. 54 WGPU power avg. 46 WHottest core #6 · 66 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 549
  • Measurement cost: 0.2% of the processor
Pace set by the processor

The processor set the pace on 97% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

5.6 GB

Input lag p99

?

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