Shared session

By @Luffyy

Unrealeditorfortnite

Oct 13, 2026, 05:51 PM · 1h 1min · 1 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

6 stutters (99 slow frames including 36 freezes) · 11.6 s lost

Main cause: Game computation (91 occurrences). The worst stretch cost 9.1 s of lost frames.

Pace set by the processor

The processor set the pace on 74% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

1 min active / 61 min total

Average FPS

50

Session average

1% low

4

Average of the worst 1% of frames

0.1% low

1

Average of the worst 0.1% of frames

Frame p99

140.7 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s12 min24 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (99)

11.6 s lost
Game computation91(13.2 s)
Graphics load8(0.6 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

43%

CPU temp max

?

70°

49° on average

GPU temp max

?

63°

48° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s31 min61 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 42 °CCPU fan max 2,797 RPMGPU fan max 1,549 RPMCPU power avg. 86 WGPU power avg. 87 WHottest core #6 · 71 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 44
  • Measurement cost: 1.4% of the processor
Pace set by the processor

The processor set the pace on 74% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.5 GB

Input lag p99

?

—