Shared session

By @Luffyy

Unrealeditorfortnite

Oct 13, 2026, 03:12 PM · 3h 5min · 4 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

17 stutters (306 slow frames including 62 freezes) · 23.2 s lost

Main cause: Game computation (245 occurrences). The worst stretch cost 7.5 s of lost frames.

Balanced

Neither one dominates (41% of the frames limited by the card, 59% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

4 min active / 185 min total

Average FPS

67

Session average

1% low

7

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

84.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s87 min173 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (306)

23.2 s lost
Game computation245(18.7 s)
Graphics load61(8.9 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

20%

CPU temp max

?

76°

41° on average

GPU temp max

?

63°

46° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s92 min185 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 42 °CCPU fan max 2,816 RPMGPU fan max 1,549 RPMCPU power avg. 55 WGPU power avg. 69 WHottest core #6 · 80 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 87
  • Measurement cost: 0.4% of the processor
Balanced

Neither one dominates (41% of the frames limited by the card, 59% by the processor).

VRAM peak

?

7.7 GB

Input lag p99

?

295.3 ms