Shared session

By @Luffyy

Fortnite

Oct 09, 2026, 05:23 PM · 21 min · 6 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

22 stutters (269 slow frames including 176 freezes) · 30.5 s lost

Main cause: Game computation (184 occurrences). The worst stretch cost 11.2 s of lost frames. 97% happened in the first ten minutes: the signature of shader compilation, which will not happen again on this game.

Pace set by the graphics card

The graphics card set the pace on 77% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

6 min active / 21 min total

Average FPS

110

Session average

1% low

13

Average of the worst 1% of frames

0.1% low

4

Average of the worst 0.1% of frames

Frame p99

35.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s6 min11 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (269)

30.5 s lost
Game computation184(23.8 s)
CPU taken over76(12.7 s)
Graphics load9(1.0 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

12%

GPU

?

51%

CPU temp max

?

81°

53° on average

GPU temp max

?

63°

52° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s11 min21 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 43 °CCPU fan max 2,843 RPMGPU fan max 2,765 RPMCPU power avg. 101 WGPU power avg. 104 WHottest core #5 · 78 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 157
  • Measurement cost: 0.4% of the processor
Pace set by the graphics card

The graphics card set the pace on 77% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.7 GB

Input lag p99

?

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