Shared session

By @Luffyy

Fortnite

Oct 10, 2026, 08:15 PM · 28 min · 11 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

23 stutters (128 slow frames including 51 freezes) · 26.9 s lost

Main cause: Game computation (119 occurrences). The worst stretch cost 8.4 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 65% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

11 min active / 28 min total

Average FPS

179

Session average

1% low

28

Average of the worst 1% of frames

0.1% low

12

Average of the worst 0.1% of frames

Frame p99

33.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s13 min27 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (128)

26.9 s lost
Game computation119(21.1 s)
Graphics load4(6.9 s)
Drive loading3(0.3 s)
Not enough RAM2(0.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

14%

GPU

?

50%

CPU temp max

?

66°

47° on average

GPU temp max

?

63°

51° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s14 min28 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 41 °CCPU fan max 2,603 RPMGPU fan max 2,468 RPMCPU power avg. 78 WGPU power avg. 100 WHottest core #6 · 67 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 63
  • Measurement cost: 0.7% of the processor
Pace set by the graphics card

The graphics card set the pace on 65% of the frames: the usual situation for an uncapped game.

VRAM peak

?

6.9 GB

Input lag p99

?

31.9 ms