Shared session

By @Luffyy

Unrealeditorfortnite

Oct 09, 2026, 05:49 PM · 15 min · 2 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

12 stutters (68 slow frames including 18 freezes) · 13.6 s lost

Main cause: Not enough RAM (32 occurrences). The worst stretch cost 8.5 s of lost frames.

Pace set by the processor

The processor set the pace on 96% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

2 min active / 15 min total

Average FPS

112

Session average

1% low

37

Average of the worst 1% of frames

0.1% low

8

Average of the worst 0.1% of frames

Frame p99

17.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s3 min7 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (68)

13.6 s lost
Not enough RAM32(4.5 s)
Game computation28(9.5 s)
CPU taken over5(0.5 s)
Drive loading3(0.5 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

25%

GPU

?

31%

CPU temp max

?

77°

52° on average

GPU temp max

?

58°

45° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s7 min15 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 42 °CCPU fan max 3,234 RPMGPU fan max 1,306 RPMCPU power avg. 99 WGPU power avg. 76 WHottest core #6 · 81 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 15
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 96% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.6 GB

Input lag p99

?

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