Shared session

By @Luffyy

Fortnite

Oct 01, 2026, 01:05 PM · 11 min · 3 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

17 stutters (106 slow frames including 33 freezes) · 18.5 s lost

Main cause: Graphics load (85 occurrences). The worst stretch cost 5.4 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 99% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

3 min active / 11 min total

Average FPS

98

Session average

1% low

14

Average of the worst 1% of frames

0.1% low

2

Average of the worst 0.1% of frames

Frame p99

48.2 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s4 min8 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (106)

18.5 s lost
Graphics load85(17.5 s)
Game computation17(2.0 s)
CPU taken over2(0.2 s)
Not enough RAM2(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

25%

GPU

?

54%

CPU temp max

?

71°

51° on average

GPU temp max

?

66°

53° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s5 min10 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 42 °CCPU fan max 2,919 RPMGPU fan max 3,010 RPMCPU power avg. 92 WGPU power avg. 100 WHottest core #6 · 71 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 61
  • Measurement cost: 0.5% of the processor
Pace set by the graphics card

The graphics card set the pace on 99% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.9 GB

Input lag p99

?

102.4 ms