Shared session

By @Luffyy

Fortnite

Oct 13, 2026, 01:28 PM · 23 min · 3 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

12 stutters (26 slow frames including 6 freezes) · 1.9 s lost

Main cause: Graphics load (15 occurrences). The worst stretch cost 985 ms of lost frames. 100% happened in the first ten minutes: the signature of shader compilation, which will not happen again on this game.

Pace set by the graphics card

The graphics card set the pace on 92% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

3 min active / 23 min total

Average FPS

132

Session average

1% low

53

Average of the worst 1% of frames

0.1% low

13

Average of the worst 0.1% of frames

Frame p99

11.7 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s7 min14 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (26)

1.9 s lost
Graphics load15(0.9 s)
Game computation11(1.3 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

46%

CPU temp max

?

77°

51° on average

GPU temp max

?

62°

48° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s11 min23 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 42 °CCPU fan max 2,816 RPMGPU fan max 1,585 RPMCPU power avg. 96 WGPU power avg. 88 WHottest core #4 · 80 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 14
  • Measurement cost: 4.2% of the processor
Pace set by the graphics card

The graphics card set the pace on 92% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.7 GB

Input lag p99

?

37.1 ms