Shared session

By @Luffyy

Unrealeditorfortnite

Oct 01, 2026, 11:23 AM · 1h 32min · 1 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

1 stutter (89 slow frames including 89 freezes) · 0.2 s lost

Main cause: Game computation (89 occurrences). The worst stretch cost 201 ms of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

1 min active / 92 min total

Average FPS

26

Session average

1% low

3

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

335.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s40 min79 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (89)

0.2 s lost
Game computation89(29.0 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

19%

GPU

?

6%

CPU temp max

?

68°

31° on average

GPU temp max

?

57°

44° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU10 °C53 °C95 °C0 s46 min92 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 38 °CCPU fan max 2,429 RPMGPU fan max 1,303 RPMCPU power avg. 17 WGPU power avg. 27 WHottest core #5 · 69 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 9,281
  • Measurement cost: 0.1% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

4.8 GB

Input lag p99

?

258.8 ms