Shared session

By @Luffyy

Unrealeditorfortnite

Oct 01, 2026, 07:44 PM · 9h 28min · 75 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

248 stutters (5233 slow frames including 1408 freezes) · 554.7 s lost

Main cause: Game computation. The worst stretch cost 31.3 s of lost frames.

Pace set by the processor

The processor set the pace on 80% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

75 min active / 568 min total

Average FPS

70

Session average

1% low

8

Average of the worst 1% of frames

0.1% low

2

Average of the worst 0.1% of frames

Frame p99

63.7 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s284 min567 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (5233)

554.7 s lost
Game computation456(126.2 s)
Graphics load41(13.3 s)
Drive loading2(0.4 s)
Not enough RAM1(2.0 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

43%

CPU temp max

?

80°

51° on average

GPU temp max

?

66°

49° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s284 min567 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 2,919 RPMGPU fan max 3,010 RPMCPU power avg. 83 WGPU power avg. 79 WHottest core #5 · 81 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 1,259
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 80% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

10.2 GB

Input lag p99

?

313.1 ms