Shared session

By @Luffyy

Unrealeditorfortnite

Oct 13, 2026, 06:55 PM · 1h 17min · 4 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

24 stutters (228 slow frames including 49 freezes) · 17.2 s lost

Main cause: Game computation (167 occurrences). The worst stretch cost 5.2 s of lost frames.

Balanced

Neither one dominates (57% of the frames limited by the card, 43% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

4 min active / 77 min total

Average FPS

89

Session average

1% low

15

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

41.7 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s33 min65 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (228)

17.2 s lost
Game computation167(10.0 s)
Graphics load61(10.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

46%

CPU temp max

?

87°

55° on average

GPU temp max

?

64°

49° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s38 min77 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 47 °CCPU fan max 3,234 RPMGPU fan max 2,686 RPMCPU power avg. 104 WGPU power avg. 89 WHottest core #6 · 89 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 100
  • Measurement cost: 1.7% of the processor
Balanced

Neither one dominates (57% of the frames limited by the card, 43% by the processor).

VRAM peak

?

7.5 GB

Input lag p99

?

366.9 ms