Shared session

By @Luffyy

Unrealeditorfortnite

Oct 11, 2026, 11:13 AM · 33 min · 7 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

42 stutters (387 slow frames including 164 freezes) · 62.2 s lost

Main cause: Game computation (226 occurrences). The worst stretch cost 18.0 s of lost frames.

Pace set by the processor

The processor set the pace on 96% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

7 min active / 33 min total

Average FPS

81

Session average

1% low

9

Average of the worst 1% of frames

0.1% low

2

Average of the worst 0.1% of frames

Frame p99

74.3 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s16 min32 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (387)

62.2 s lost
Game computation226(32.0 s)
Graphics load109(13.4 s)
Not enough RAM50(27.3 s)
Drive loading2(0.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

5%

GPU

?

39%

CPU temp max

?

65°

44° on average

GPU temp max

?

63°

47° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU10 °C53 °C95 °C0 s16 min33 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 38 °CCPU fan max 2,625 RPMGPU fan max 1,751 RPMCPU power avg. 70 WGPU power avg. 87 WHottest core #8 · 65 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 753
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 96% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

6.2 GB

Input lag p99

?

729.8 ms